Rewarded videos, interstitials, and banner placements that convert without killing retention.
Starter packs, whale psychology, and offer timing that turn free players into paying ones.
Season structures, XP curves, and reward ladders that keep players coming back for 90 days.
Flash sales, limited events, and push strategy to spike revenue between major updates.
Cohort analysis, paywall A/B testing, and the metrics that actually predict long-term growth.
Tie paid acquisition to monetization so your ROAS stays positive from day one.
Every instructor on Gain Loop has crossed $100K in game revenue — no theory, no academics. They teach what worked in their own titles, what failed, and why.
Courses are kept to 15 minutes so you can watch between builds and implement the same day.
Choose the monetization mechanic you want to tackle first — ads, IAPs, passes, or more.
A tight, opinionated lesson from someone who's already done exactly what you want to do.
Implement before your next build. Real changes, real revenue — not homework.
Track the uplift, come back for the next lever, repeat the loop.