TAUGHT BY DEVS WHO'VE HIT $100K+ REVENUE

STOP LEAVING MONEY IN YOUR GAME

15-minute, no-fluff courses on ads, IAPs, and battle passes — built by indie devs who've actually monetized games past $100K. Ship, learn, earn.

Ads Monetization MasterclassIAP Strategy for Indie DevsBattle Pass Blueprint

Gain Loop All-Access Pass · One-time payment · Instant Stripe checkout

15 min
PER COURSE
$100K+
INSTRUCTOR MINIMUM
6
MONETIZATION TRACKS
$49
ALL-ACCESS PASS
MONETIZATION TRACKS

EVERY WAY TO
MONETIZE YOUR GAME

▶MOST POPULAR

AD MONETIZATION

Rewarded videos, interstitials, and banner placements that convert without killing retention.

3.2×AVG ARPDAU LIFT
💎HIGH IMPACT

IN-APP PURCHASES

Starter packs, whale psychology, and offer timing that turn free players into paying ones.

$180KAVG INSTRUCTOR REVENUE
⚔RETENTION DRIVER

BATTLE PASSES

Season structures, XP curves, and reward ladders that keep players coming back for 90 days.

62%AVG D30 RETENTION BOOST
🏪ADVANCED

LIVE OPS & EVENTS

Flash sales, limited events, and push strategy to spike revenue between major updates.

4.8×EVENT REVENUE MULTIPLIER
📊DATA-DRIVEN

ANALYTICS & LTV

Cohort analysis, paywall A/B testing, and the metrics that actually predict long-term growth.

Week 1PAYBACK PERIOD TARGET
🚀GROWTH

UA & MONETIZATION LOOPS

Tie paid acquisition to monetization so your ROAS stays positive from day one.

1.4×AVG ROAS IMPROVEMENT
WHO TEACHES HERE

REAL DEVS.
REAL NUMBERS.

Every instructor on Gain Loop has crossed $100K in game revenue — no theory, no academics. They teach what worked in their own titles, what failed, and why.

Courses are kept to 15 minutes so you can watch between builds and implement the same day.

JR
Jake R.
Idle Dungeon Corp
$240K
SM
Sara M.
Pixel Battle Royale
$140K
KL
Kris L.
Tower Blitz
$310K
THE PROCESS

LEARN ONCE.
SHIP FOREVER.

01

PICK A TRACK

Choose the monetization mechanic you want to tackle first — ads, IAPs, passes, or more.

02

WATCH 15 MIN

A tight, opinionated lesson from someone who's already done exactly what you want to do.

03

SHIP IT

Implement before your next build. Real changes, real revenue — not homework.

04

WATCH REVENUE

Track the uplift, come back for the next lever, repeat the loop.

START TODAY

YOUR GAME ALREADY HAS UNTAPPED REVENUE

Most indie devs leave 40–70% of potential revenue on the table due to poor monetization setup. Gain Loop gives you the exact playbook to fix that — 15 minutes at a time.

BUY THE ALL-ACCESS PASS

$49 ONE-TIME · 3 CORE MASTERCLASSES INCLUDED · SECURE STRIPE CHECKOUT